Floor LowerToLowest: Difference between revisions

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Typical for this special are lowering platforms which submerge in liquids, so the ''change'' you'll most likely want is 6.
Typical for this special are lowering platforms which submerge in liquids, so the ''change'' you'll most likely want is 6.
==See also==
==See also==
*[[Floor_LowerToNearest]]
*[[Floor movement classic specials]]
*[[Floor movement classic specials]]
*[[Floor_RaiseToNearest]]
*[[Floor_RaiseToNearest]]
*[[Parameterized linedef specials]]
*[[Parameterized linedef specials]]
[[Category:Editing]]
[[Category:Editing]]

Latest revision as of 09:48, 25 February 2019

Floor_LowerToLowest(tag, speed, change)

Lowers tagged sectors' floors to their lowest neighbours' floors.

A speed of 8 is equivalent to most of Doom's specials. 32 is equivalent to a few others and is the same speed as that of conventional Doom elevators. Dividing speed by 8 results the number of units of movement per game tic.

Change can be one of the following:

  • 0: no change
  • 1: trigger model, clear the sector effect
  • 2: numeric model, clear the sector effect
  • 3: trigger model, only change texture
  • 4: numeric model, only change texture
  • 5: trigger model, change texture and type
  • 6: numeric model, change texture and type

Change's purpose is to modify the floor textures of the moved sectors and to add or remove floor damage effects or (since Boom) presence of friction or wind.

  • The trigger model means that the reference (target) texture and type are the ones from activator linedef's front sector. All tagged sectors will get data from this sector.
  • Numeric model means that the references are taken from target sectors' destination neighbours.

Typical for this special are lowering platforms which submerge in liquids, so the change you'll most likely want is 6.

See also[edit]