FireMissile
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Description
FireMissile is a player weapon codepointer. This codepointer implements the DOOM player's rocket launcher attack, which fires a single RocketShot projectile.
Usage
FireMissile
Parameters
None.
Examples
From base\frames.edf:
frame S_MISSILE2 { cmp = "MISG|1|*|12|FireMissile|@next"; dehackednum = 61 }
Notes
For a customizable version of this codepointer, see FirePlayerMissile.