Fall: Difference between revisions

From Eternity Wiki
Jump to navigationJump to search
(New page: '''Fall''' (void) ==Usage== Clears the SOLID flag of the calling actor, allowing it to be stepped through. Typically used for dying actors. Thunk: yes. [[category:Codepoin...)
 
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 2: Line 2:
==Usage==
==Usage==
Clears the SOLID flag of the calling actor, allowing it to be stepped through. Typically used for dying actors.
Clears the SOLID flag of the calling actor, allowing it to be stepped through. Typically used for dying actors.
Note: you can use the [[UnSetFlags]] codepointer with the SOLID flag to achieve the same effect.


[[PlayerThunk|Thunk]]: yes.
[[PlayerThunk|Thunk]]: yes.
[[category:Codepointers]]
[[category:Codepointers]]

Latest revision as of 08:24, 22 August 2009

Fall (void)

Usage[edit]

Clears the SOLID flag of the calling actor, allowing it to be stepped through. Typically used for dying actors.

Note: you can use the UnSetFlags codepointer with the SOLID flag to achieve the same effect.

Thunk: yes.