Fall: Difference between revisions
From Eternity Wiki
Jump to navigationJump to search
(→Usage) |
(→Usage) |
||
Line 3: | Line 3: | ||
Clears the SOLID flag of the calling actor, allowing it to be stepped through. Typically used for dying actors. | Clears the SOLID flag of the calling actor, allowing it to be stepped through. Typically used for dying actors. | ||
Note: you can use the UnSetFlags codepointer to achieve the same effect. | Note: you can use the [[UnSetFlags]] codepointer to achieve the same effect. | ||
[[PlayerThunk|Thunk]]: yes. | [[PlayerThunk|Thunk]]: yes. | ||
[[category:Codepointers]] | [[category:Codepointers]] |
Revision as of 03:05, 24 May 2009
Fall (void)
Usage
Clears the SOLID flag of the calling actor, allowing it to be stepped through. Typically used for dying actors.
Note: you can use the UnSetFlags codepointer to achieve the same effect.
Thunk: yes.