FaceTarget

From Eternity Wiki
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Type: AI pointer, normal

Purpose: Makes an object face its target, if it has one. If the object's target is partially invisible (Bits field SHADOW), totally invisible (Bits2 field DONTDRAW), or a Heretic ghost (Bits3 field GHOST), the object will face toward the target, and then have a random amount between -45 and 45 degrees added to its angle.

Thunk: Yes.