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====options==== Default: No flags are set by default. This field specifies the options (also known as mapthing flags). This field uses the same syntax as BEX/EDF flag strings, but the syntax will be reviewed here for completeness. A BEX flag list is a string of flag names separated by whitespace, pipe characters, commas, or plus characters. In ExtraData, if a flag list contains whitespace, commas, or plus signs, it must be enclosed in double or single quotations. Flags are combined using bitwise-OR logic, so a flag name can be specified more than once. Specifying a flag name causes that flag to be turned on. The default state of all flags is off. These are the flag values which are available for this field: Flag name Meaning ------------------------------------------------------------------------------ EASY Thing appears in easy difficulties NORMAL Thing appears in "Hurt Me Plenty" HARD Thing appears in Ultra-Violence and Nightmare AMBUSH Thing is "deaf", will not wake up via sound NOTSINGLE Thing doesn't appear in single-player mode NOTDM Thing doesn't appear in deathmatch NOTCOOP Thing doesn't appear in cooperative multiplayer FRIEND Thing uses MBF friendly logic DORMANT Thing is dormant at map startup (script feature) STANDING Currently only used for [[Thing_types#Sector_actions|sector actions]]. ------------------------------------------------------------------------------ The mapthing options value 256 (0x0100) is reserved. If this bit is set, all BOOM, MBF, and Eternity extended mapthing bits will be cleared. This is to guard against editors like Hellmaker which set all bits they do not understand, instead of leaving them zero. Example options fields -- All of these are equivalent: // This is the only syntax that does not require quotations. mapthing { options EASY|NORMAL|HARD } // All of these syntaxes must be quoted, because unquoted strings in // ExtraData cannot contain spaces, commas, or plus signs. mapthing { options "EASY NORMAL HARD" } mapthing { options "EASY | NORMAL | HARD" } mapthing { options "EASY+NORMAL+HARD" } mapthing { options "EASY + NORMAL + HARD" } mapthing { options "EASY,NORMAL,HARD" } mapthing { options "EASY, NORMAL, HARD" }
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