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====flags==== :''Default: No flags are set by default. '' This field specifies sector flag values which specify various properties of sectors. This field uses the same syntax as BEX/EDF flag strings. These are the flag values which are available for this field: Flag name Meaning --------------------------------------------------------------------------------------- SECRET Sector is secret FRICTION Sector has friction enabled, if targeted by a BOOM friction transfer line PUSH Sector has BOOM push effects enabled KILLSOUND Objects in sector cannot make sounds. KILLMOVESOUND Sector makes no movement sounds, even if it has a special sound sequence PHASEDLIGHT Sector is phased light sequence start LIGHTSEQUENCE Sector is phased light sequence step (alternates with below flag) LIGHTSEQALT Sector is phased light sequence alternate step (alternates with above flag) --------------------------------------------------------------------------------------- Example flags fields -- All of these are equivalent: // This is the only syntax that does not require quotations. sector { flags SECRET|FRICTION|KILLMOVESOUND } // All of these syntaxes must be quoted, because unquoted strings in // ExtraData cannot contain spaces, commas, or plus signs. sector { flags "SECRET FRICTION KILLMOVESOUND" } sector { flags "SECRET | FRICTION | KILLMOVESOUND" } sector { flags "SECRET+FRICTION+KILLMOVESOUND" } sector { flags "SECRET + FRICTION + KILLMOVESOUND" } sector { flags "SECRET,FRICTION,KILLMOVESOUND" } sector { flags "SECRET, FRICTION, KILLMOVESOUND" }
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