Editing EjectCasing

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This codepointer can be called both from player weapon sprites and regular map objects. If the caller is a player, the z height will be offset with the viewheight and adjusted according to the view pitch. If it's called from any other thing type, the z height will be relative to the origin (ground level).
This codepointer can be called both from player weapon sprites and regular map objects. If the caller is a player, the z height will be offset with the viewheight and adjusted according to the view pitch. If it's called from any other thing type, the z height will be relative to the origin (ground level).


The thing type is not restricted to bullet casing nonsolid objects, but at spawn time it will not be checked whether it's blocked, possibly remaining stuck in walls.
The spawned object will have no velocity set up. The thing type is not restricted to bullet casing nonsolid objects, but at spawn time it will not be checked whether it's blocked, possibly remaining stuck in walls.|seealso=*[[Spawn]]
 
The spawned object will have no velocity set up, but can be given momentum using the [[CasingThrust]] codepointer.|seealso=*[[CasingThrust]]
*[[Spawn]]
*[[ThingSummon]]
*[[ThingSummon]]
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