Editing EDF thing reference

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*'''acs_spawndata'''
 
*'''acs_spawndata'''
 
:Default = (nothing)
 
:Default = (nothing)
βˆ’
:This specifies the identification number for various parameterized specials, such as [[Thing_Spawn]] or [[Thing_SpawnNoFog]]. It also limits the number to a game namespace. For example, by default the Zombieman has
+
:This specifies the identification number for various parameterized specials, such as Thing_Spawn or Thing_SpawnNoFog. It also limits the number to a game namespace. For example, by default the Zombieman has
 
  acs_spawndata { num 4; modes doom }
 
  acs_spawndata { num 4; modes doom }
 
:Heretic objects will use '''modes heretic''' instead of '''modes doom'''. To make it work for any game mode, use '''modes all''' or simply omit it. You shouldn't need to use '''modes''' in any custom mod unless it's available for more than one game.
 
:Heretic objects will use '''modes heretic''' instead of '''modes doom'''. To make it work for any game mode, use '''modes all''' or simply omit it. You shouldn't need to use '''modes''' in any custom mod unless it's available for more than one game.

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