Editing
EDF thing reference
(section)
From Eternity Wiki
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Flags==== *'''cflags''' :Default = "" :This field allows specification of all the thing's flag values in one single flag list. When this field is defined, flags, flags2, flags3 and flags4 are ignored. The only caveat to this field is that the '''flags''' bit "SLIDE", which has no effect, cannot be specified in this field. If SLIDE is used, it will activate the '''flags3''' bit with the same name, which has the expected effect. All other flags will be assigned to their appropriate internal fields as normal. See the [[Thing type flags]] for their descriptions. *'''addflags''' :Default = "" :This field specifies a combined list of flags to be added to the thing's existing flags values (this works the same as the cflags field above). Flags in this list are "turned on" in the thing. If flags are listed here which are already "on," there is no effect on those flags. This field is most useful within thingdelta sections and in concert with thing type inheritance. *'''remflags''' :Default = "" :This field specifies a combined list of flags to be subtracted from the thing's existing flags values (this works the same as the cflags field above). Flags in this list are "turned off" in the thing, as if they had never been listed. If flags are listed here which are not already "on," there is no effect on those flags. This field is most useful within thingdelta sections and in concert with thing type inheritance. This field will be applied '''AFTER''' the addflags field is applied, so it could potentially turn off flags turned on by that field. *'''flags''' :Default = "" :This field controls a number of thing type properties using bit flags, where each bit in the field stands for some effect, and has the value of being either on or off. See the [[Thing type flags]] List, for the values which can be used in this field. Remember that if whitespace or disallowed characters are used, this field's value must be enclosed in quotation marks. *'''flags2''' :Default = "" :Similar to flags but takes a different set of values with different meanings. See the [[Thing type flags]] List, for the values which can be used in this field. Remember that if whitespace or disallowed characters are used, this field's value must be enclosed in quotation marks. *'''flags3''' :Default = "" :Similar to flags, but takes a different set of values with different meanings. See the [[Thing type flags]] List, for the values which can be used in this field. Remember that if whitespace or disallowed characters are used, this field's value must be enclosed in quotation marks. *'''flags4''' :Default = "" :Similar to flags, but takes a different set of values with different meanings. See the [[Thing type flags]] List, for the values which can be used in this field. Remember that if whitespace or disallowed characters are used, this field's value must be enclosed in quotation marks. *'''flags5''' :Default = "" :Similar to flags, but takes a different set of values with different meanings. See the [[Thing type flags]] List, for the values which can be used in this field. Remember that if whitespace or disallowed characters are used, this field's value must be enclosed in quotation marks. *'''particlefx''' :Default = 0 :This field is a flag field with syntax identical to the flags, flags2, and flags3 fields, but which accepts the following values which control what persistent particle effects are associated with objects of this type: Flag name Hex Value Effect -------------------------------------------------------- ROCKET 0x00000001 Rocket trail GRENADE 0x00000002 Grenade trail FLIES 0x00000004 Swarm of flies w/ sound BFG 0x00000008 BFG particle swarm FLIESONDEATH 0x00000010 Flies when object dies DRIP 0x00000020 Parameterized drip effect REDFOUNTAIN 0x00010000 Red fountain GREENFOUNTAIN 0x00020000 Green fountain BLUEFOUNTAIN 0x00030000 Blue fountain YELLOWFOUNTAIN 0x00040000 Yellow fountain PURPLEFOUNTAIN 0x00050000 Purple fountain BLACKFOUNTAIN 0x00060000 Black fountain WHITEFOUNTAIN 0x00070000 White fountain -------------------------------------------------------- :Note that the fountain flag values cannot be combined with each other. Doing so will simply result in another one of the existing fountain colors. :The DRIP effect requires parameters to be specified in a thing's [[ExtraData]] mapthing block. The parameters to this effect are as follows: :*args 0: color (palette index from 0 to 255) :*args 1: particle width/height in pixels :*args 2: frequency in gametics :*args 3: if 1, particles cause terrain hits :*args 4: if 1, particles are fullbright :Examples: # a single effect particlefx = ROCKET # multiple effects particlefx = BFG+GREENFOUNTAIN # if there are spaces or disallowed characters, you must use quotations particlefx = "BFG + GREENFOUNTAIN"
Summary:
Please note that all contributions to Eternity Wiki are considered to be released under the GNU Free Documentation License 1.2 (see
Eternity Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Page actions
Page
Discussion
Read
Edit
History
Page actions
Page
Discussion
More
Tools
Personal tools
Not logged in
Talk
Contributions
Log in
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Search
Tools
What links here
Related changes
Special pages
Page information