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=====Blood properties===== *'''bloodcolor''' :Default = 0 :Allows this thing type to have differently colored blood when particle blood effects are enabled (this does not currently have any effect on blood sprites). Currently available blood color values are as follows: Blood color Number -------------------------- Red (normal) 0 Grey 1 Green 2 Blue 3 Yellow 4 Black 5 Purple 6 White 7 Orange 8 -------------------------- *'''bloodbehavior''' :Syntax: '''bloodbehavior''' ''action'', ''behavior'' :A '''thingtype''' can have one or more of these entries. ''Action'' can be one of: '''shot''', '''impact''', '''rip''' or '''crush'''. ''Behavior'' can be one of: '''Doom''', '''Heretic''', '''HereticRip''', '''Hexen''', '''HexenRip''', '''Strife''' or '''crush'''. Setting this will override game's default settings, which for Doom are respectively ('''Doom''', '''Heretic''', '''HereticRip''', '''crush''') and for Heretic are ('''Heretic''', '''Heretic''', '''HereticRip''', '''crush'''). Due to Doom having no innate impact or rip attacks, it borrows the behaviors from Heretic. The meanings of the actions are as such: :*'''shot''': from bullet (hitscan) attacks. :*'''impact''': from projectiles with the '''DRAWSBLOOD''' flag (Heretic projectiles commonly have this). :*'''rip''': from projectiles with the '''RIP''' flag (Heretic's powered dragonclaw attack has this). :*'''crush''': from crushing surfaces (except for polyobjects). :The behaviors assigned to each action can be: :*'''Doom''': spawns the given blood objects with a small vertical speed of 2 and lowers the tic count of the first frame. If damage is less than 9, it will jump to Decorate state '''Blood3''' (or if missing, '''dehackednum''' 92). If damage is between 9 and 12, it will jump to Decorate state '''Blood2''' (or if missing, '''dehackednum''' 91). :*'''Heretic''': similar to the '''Doom''' behavior, but without the state transition or randomization, and with a random horizontal spread. :*'''HereticRip''': spawns the blood object at a slight distance away from inflictor or (if missing) target, clears it of gravity and propels it in a direction of inflictor/target's speed. It will also randomly increase the duration of the first state by 0-3. :*'''Hexen''': like '''Heretic''' but with even more spread. :*'''HexenRip''': like '''HereticRip''' but with gravity (won't add '''NOGRAVITY'''). :*'''Strife''': similar to Doom but with no duration randomization and with transitions to '''Blood2''', '''Blood1''', '''Blood0''' for damages 0-6, 7-9 or 10-13 respectively. :*'''crush''': blood splat will be spread horizontally.
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