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==Eternity Alfheim syntax== For versions of Eternity from Alfheim up, EDF thingtypes support the following syntax. Make sure to add: setdialect("ALFHEIM") before using this syntax: thingtype <unique name> : <inherited thingtype>, <doomednum>, <dehackednum> { <other attributes> } ===Header properties=== * ''<inherited thingtype>'' must be a value, even if the thingtype doesn't inherit from anything else. In that case, it must be '''Mobj''', which is a placeholder value belonging to no real thingtype. * ''<doomednum>'' and ''<dehackednum>'' can be -1 if not used. If both are -1, they can be omitted, leaving just this: thingtype <unique name> : <inherited thingtype> {<attributes>} * If header properties are used, the pre-Alfheim '''inherits''', '''doomednum''' and '''dehackednum''' attributes are not used.
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