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===Explanation of Fields=== *'''smallclass''' :Default = No object will be spawned :This field specifies the thingtype spawned by a low mass splash (objects of mass less than 10 cause low mass splashes if possible). If this field is unspecified or is an invalid thing type, low mass splash objects will not spawn for any terrain that uses this splash object. *'''smallclip''' :Default = 0 :This field specifies an amount of floorclip in units to add to the low mass splash object. This allows use of objects that would otherwise look incorrect for low mass splashes by making them appear smaller. A typical value for this field is 12 units. *'''smallsound''' :Default = "none" :The sound specified in this field will be played by mnemonic whenever a low mass splash occurs, independent of whether a valid smallclass is defined. This means you should always define the smallsound field if sounds are desired, even if its value is the same as the sound field. Otherwise, no sound will be played for low mass splashes. *'''baseclass''' :Default = No object will be spawned :This field specifies the thingtype spawned as the base of a normal splash. If this field is unspecified or is an invalid thing type, no splash base will be spawned for any terrain that uses this splash object. *'''chunkclass''' :Default = No object will be spawned :This field specifies the thingtype spawned as a chunk thrown upward from the point of a normal splash. The velocities given to this object when spawned are randomized and are customized via the chunk?velshift and chunkbasezvel fields below. If this field is unspecified or is an invalid thing type, no splash chunk will be spawned for any terrain that uses this splash object. *'''sound''' :Default = "none" :The sound specified in this field will be played by mnemonic whenever a normal splash occurs, independent of whether a valid baseclass or chunkclass is defined. *'''chunkxvelshift''' :Default = -1 :When set to a positive value, this field indicates a value 2^N by which to multiply a randomized number used as the x axis velocity of the splash chunk object. When set to -1, the splash chunk will be given no x velocity. *'''chunkyvelshift''' :Default = -1 :When set to a positive value, this field indicates a value 2^N by which to multiply a randomized number used as the y axis velocity of the splash chunk object. When set to -1, the splash chunk will be given no y velocity. *'''chunkzvelshift''' :Default = -1 :When set to a positive value, this field indicates a value 2^N by which to multiply a randomized number which is added to the chunkbasezvel, the sum of which becomes the z velocity of the splash chunk object. When set to -1, no randomized addend will be used. *'''chunkbasezvel''' :Default = 0 :When set to a positive value, this field indicates a base amount of z velocity to apply to the splash chunk object. The randomized value determined by chunkzvelshift is then added to this base amount of velocity. If set to zero while the chunkzvelshift value is set to -1, the splash chunk object will be given no z velocity.
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