EDF player reference: Difference between revisions
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Any skin you define will appear in the menu in the "Player Setup" section as an option. | Any skin you define will appear in the menu in the "Player Setup" section as an option. | ||
The default skins are ''marine'' for Doom and ''corvus'' for Heretic. |
Revision as of 16:06, 31 July 2017
Player class
playerclass name { defaultskin name thingtype name altattackstate name initialhealth number // default: 100 speedwalk number // default: 25 speedrun number // default: 50 speedstrafe number // default: 24 speedstraferun number // default: 40 speedturn number // default: 640 speedturnfast number // default: 1280 speedturnslow number // default: 320 speedlookslow number // default: 450 speedlookfast number // default: 512 default boolean // default: false rebornitem name, amount }
By default, under the base folder, in the root player.edf, there are two classes defined: DoomMarine (only if game is Doom) and Corvus (only if game is Heretic).
Player skin
skin name { sprite name // default: PLAY faces prefix // default: STF sounds { pain name // default: plpain diehi name // default: pdiehi oof name // default: oof gib name // default: slop punch name // default: punch radio name // default: radio die name // default: pldeth fall name // default: plfall feet name // default: plfeet fallhit name // default: fallht plwdth name // default: plwdth noway name // default: noway } }
Any skin you define will appear in the menu in the "Player Setup" section as an option.
The default skins are marine for Doom and corvus for Heretic.