EDF player reference: Difference between revisions
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== Player class == | |||
playerclass ''name'' | playerclass ''name'' | ||
{ | { | ||
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By default, under the base folder, in the root player.edf, there are two classes defined: DoomMarine (only if game is Doom) and Corvus (only if game is Heretic). | By default, under the base folder, in the root player.edf, there are two classes defined: DoomMarine (only if game is Doom) and Corvus (only if game is Heretic). | ||
== Player skin == | |||
skin ''name'' | |||
{ | |||
sprite ''name'' // default: PLAY | |||
faces ''prefix'' // default: STF | |||
sounds | |||
{ | |||
pain ''name'' // default: plpain | |||
diehi ''name'' // default: pdiehi | |||
oof ''name'' // default: oof | |||
gib ''name'' // default: slop | |||
punch ''name'' // default: punch | |||
radio ''name'' // default: radio | |||
die ''name'' // default: pldeth | |||
fall ''name'' // default: plfall | |||
feet ''name'' // default: plfeet | |||
fallhit ''name'' // default: fallht | |||
plwdth ''name'' // default: plwdth | |||
noway ''name'' // default: noway | |||
} | |||
} |
Revision as of 15:49, 31 July 2017
Player class
playerclass name { defaultskin name thingtype name altattackstate name initialhealth number // default: 100 speedwalk number // default: 25 speedrun number // default: 50 speedstrafe number // default: 24 speedstraferun number // default: 40 speedturn number // default: 640 speedturnfast number // default: 1280 speedturnslow number // default: 320 speedlookslow number // default: 450 speedlookfast number // default: 512 default boolean // default: false rebornitem name, amount }
By default, under the base folder, in the root player.edf, there are two classes defined: DoomMarine (only if game is Doom) and Corvus (only if game is Heretic).
Player skin
skin name { sprite name // default: PLAY faces prefix // default: STF sounds { pain name // default: plpain diehi name // default: pdiehi oof name // default: oof gib name // default: slop punch name // default: punch radio name // default: radio die name // default: pldeth fall name // default: plfall feet name // default: plfeet fallhit name // default: fallht plwdth name // default: plwdth noway name // default: noway } }