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EDF damagetype reference
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==Default damage types (means of death)== There are several built-in damage types, as defined in base/things.edf. They're useful in specials like '''DamageThing''' and '''Thing_Damage''': *0: (Unknown). Used internally by several insta-kill situations, such as [[PainShootSkull]] failures, the '''TOUCHY''' flag (which causes the thing to destroy itself) or the massacre cheats. The "vilehit" console command also uses it. Things with the '''dmgspecial''' set to '''MinotaurCharge''' or '''Whirlwind''' also use this. Parameterized special [[Thing_Destroy]] uses it. *1: Fist *2: Pistol *3: Shotgun *4: Chaingun *5: Rocket *6: R_Splash *7: Plasma *8: BFG *9: BFG_Splash. Used by [[BFGSpray]] *10: Chainsaw *11: SShotgun *12: Slime *13: Lava *14: Crush. Used by crushing ceilings, floors and walls (polyobjects). *15: Telefrag. Used by teleport kills. *16: Falling. Used by falling damage. *17: Suicide. Used by the "kill" console command, but not like the Heretic "iddqd" cheating penalty. *18: Barrel *19: Splash *20: Hit. The following codepointers '''always''' use it: **[[BeastAttack]] melee **[[BruisAttack]] melee **[[ClinkAttack]] **[[HeadAttack]] melee **[[ImpMeleeAtk]] **[[ImpMissileAtk]] melee **[[KnightAttack]] melee **[[LichAttack]] melee **[[MinotaurAtk1]] **[[MinotaurAtk2]] melee **[[MinotaurAtk3]] melee **[[MummyAttack]] **[[MummyAttack2]] melee **[[SargAttack]] **[[SkelFist]] **[[Srcr1Attack]] melee **[[Srcr2Attack]] melee **[[TroopAttack]] melee **[[WizardAtk3]] melee *21: BFG11k_Splash *22: BetaBFG *23: BFGBurst *24: PlayerMisc *25: Grenade *26: Quake. Used by the [[Radius_Quake]] parameterized special. *27: Fire. All inflictor things with the '''FIREDAMAGE''' flag get this damage type, overriding the current one they would use.
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