Door WaitRaise: Difference between revisions

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(Created page with "==Parameterized linedef special== :UDMF id: 105 :ExtraData id: 304 :Parameters: ''tag'', ''speed'', ''delay'', ''topcount'', ''lighttag'' Raises a door after a delay,...")
 
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==Parameterized linedef special==
105:'''Door_WaitRaise'''(''tag'', ''speed'', ''delay'', ''toptime'', ''lighttag'')
:[[UDMF]] id: 105
 
:[[ExtraData]] id: 304
:Parameters: ''tag'', ''speed'', ''delay'', ''topcount'', ''lighttag''
Raises a door after a delay, then closes it after another delay. This behaviour is inspired on the classic Doom sector type where a door is temporarily opened after 5 minutes of gameplay.
Raises a door after a delay, then closes it after another delay. This behaviour is inspired on the classic Doom sector type where a door is temporarily opened after 5 minutes of gameplay.


The parameters are:
==Arguments==
*''tag'': tag of sectors to affect. If 0, it affects the sector behind the linedef.
*''tag'': tag of sectors to affect. If 0, it affects the sector behind the linedef.
*''speed'': door speed. 16 is the usual Doom door speed and 64 is the 'turbo' speed. The sound of the door depends on this speed.
*''speed'': door speed. 16 is the usual Doom door speed and 64 is the 'turbo' speed. The sound of the door depends on this speed.
*''delay'': the delay, in tics, since the linedef is triggered and until the door is open.
*''delay'': the delay, in tics, since the linedef is triggered and until the door is open.
*''topcount'': the delay, in tics, since the door is fully open and until the door gets closed.
*''toptime'': the delay, in tics, since the door is fully open and until the door gets closed.
*''lighttag'': optional tag of sector to apply Boom door open light effect on. If 0, the effect doesn't happen.
*''lighttag'': optional tag of sector to apply Boom door open light effect on. If 0, the effect doesn't happen.
==See also==
==See also==
*[[Door_Open]]
*[[Door_Open]]
*[[Door_Raise]]
*[[Door_Raise]]

Latest revision as of 09:01, 1 May 2018

105:Door_WaitRaise(tag, speed, delay, toptime, lighttag)

Raises a door after a delay, then closes it after another delay. This behaviour is inspired on the classic Doom sector type where a door is temporarily opened after 5 minutes of gameplay.

Arguments[edit]

  • tag: tag of sectors to affect. If 0, it affects the sector behind the linedef.
  • speed: door speed. 16 is the usual Doom door speed and 64 is the 'turbo' speed. The sound of the door depends on this speed.
  • delay: the delay, in tics, since the linedef is triggered and until the door is open.
  • toptime: the delay, in tics, since the door is fully open and until the door gets closed.
  • lighttag: optional tag of sector to apply Boom door open light effect on. If 0, the effect doesn't happen.

See also[edit]