Editing Door WaitRaise
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105: | ==Parameterized linedef special== | ||
:[[UDMF]] id: 105 | |||
:[[ExtraData]] id: 304 | |||
:Parameters: ''tag'', ''speed'', ''delay'', ''topcount'', ''lighttag'' | |||
Raises a door after a delay, then closes it after another delay. This behaviour is inspired on the classic Doom sector type where a door is temporarily opened after 5 minutes of gameplay. | Raises a door after a delay, then closes it after another delay. This behaviour is inspired on the classic Doom sector type where a door is temporarily opened after 5 minutes of gameplay. | ||
The parameters are: | |||
*''tag'': tag of sectors to affect. If 0, it affects the sector behind the linedef. | *''tag'': tag of sectors to affect. If 0, it affects the sector behind the linedef. | ||
*''speed'': door speed. 16 is the usual Doom door speed and 64 is the 'turbo' speed. The sound of the door depends on this speed. | *''speed'': door speed. 16 is the usual Doom door speed and 64 is the 'turbo' speed. The sound of the door depends on this speed. | ||
*''delay'': the delay, in tics, since the linedef is triggered and until the door is open. | *''delay'': the delay, in tics, since the linedef is triggered and until the door is open. | ||
*'' | *''topcount'': the delay, in tics, since the door is fully open and until the door gets closed. | ||
*''lighttag'': optional tag of sector to apply Boom door open light effect on. If 0, the effect doesn't happen. | *''lighttag'': optional tag of sector to apply Boom door open light effect on. If 0, the effect doesn't happen. | ||
==See also== | ==See also== | ||
*[[Door_Open]] | *[[Door_Open]] | ||
*[[Door_Raise]] | *[[Door_Raise]] |