Door Open

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Revision as of 04:16, 1 May 2018 by Printz (talk | contribs) (Created page with "11:'''Door_Open'''(''tag'', ''speed'', ''lighttag'') Opens a door, keeping it open. ==Arguments== *''tag'': tag of sectors to open. 0 means the sector behind the trigger lin...")
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11:Door_Open(tag, speed, lighttag)

Opens a door, keeping it open.

Arguments

  • tag: tag of sectors to open. 0 means the sector behind the trigger line.
  • speed: movement speed. Doom normal doors have 16 speed and turbo doors have 64.
  • lighttag: optional tag for sector to get lit or darkened as door moves.

Remarks

The door won't make any sound if it's already open.

The upper destination of a door sector ceiling is the lowest neighbour ceiling - 4. If a tagged sector's ceiling is higher that point, it will be moved instantly to that position.

For doors which close after a delay, see Door_Raise.

See also