Editing Door LockedRaise

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13:'''Door_LockedRaise'''(''tag'', ''speed'', ''delay'', ''lock'', ''lighttag'')
13:429:Door_LockedRaise(tag, speed, delay, lock, light_tag)


Opens a locked door.
*tag: (optional) tag of sectors to open as locked doors
*speed: movement speed. 16 is common doors, 64 turbo
*delay: time to stay open. Can be 0 to keep the door(s) open permanently
*lock: a lock definition. Check EDF for supported values.
*light_tag: sectors to light, Boom-style


==Arguments==
Opens doors as locked.
*''tag'': tag of sectors to open as locked doors. 0 means the sector behind the trigger linedef.
*''speed'': movement speed. 16 is common doors, 64 turbo.
*''delay'': time to stay open. Can be 0 to keep the door(s) open permanently (unlike [[Door_Raise]] which needs [[Door_Open]] for this purpose).
*''lock'': a lock definition ID. Check EDF file "base/''game''/items.edf" [[lockdef]] entries for supported values.
*''lighttag'': optional sectors to light, Boom-style, as door opens and closes.
 
==Remarks==
This door can be "manual" and retriggerable if its activation mode is "use" and ''tag'' 0. To have a door which doesn't close, use ''delay'' 0.
 
==See also==
*[[Door_Open]]
*[[Door_Raise]]
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