Editing DeHackEd / BEX Reference
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DeHackEd does NOT support the addition or deletion of any of these elements, however. It is limited to the number and order of entries as they exist in the source port. For information on how Eternity addresses this problem via the EDF system, see the [[EDF]] Documentation. | DeHackEd does NOT support the addition or deletion of any of these elements, however. It is limited to the number and order of entries as they exist in the source port. For information on how Eternity addresses this problem via the EDF system, see the [[EDF]] Documentation. | ||
NOTE: DeHackEd lumps are always loaded after EDF has been fully loaded. | |||
{{backto|Eternity Engine}} | {{backto|Eternity Engine}} | ||
{{editref}} | {{editref}} |