Editing Creating a projectile
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Simply going into the game and firing a rocket launcher, being fired at by a Cyberdemon, or using "summon DriftingEnergyNuke" will create this new projectile that we've created. | Simply going into the game and firing a rocket launcher, being fired at by a Cyberdemon, or using "summon DriftingEnergyNuke" will create this new projectile that we've created. | ||
For the projectile we will be using new assets. Like the prior tutorial, we want to import the entries from SS_START to SS_END from [http://www.realm667.com/index.php/en/component/docman/?task=doc_download&gid=285 the aracnorb] from the Realm667 bestiary by [ | For the projectile we will be using new assets. Like the prior tutorial, we want to import the entries from SS_START to SS_END from [http://www.realm667.com/index.php/en/component/docman/?task=doc_download&gid=285 the aracnorb] from the Realm667 bestiary by [http://doomwiki.org/wiki/James_Paddock_(Jimmy) James Paddock (Jimmy)]. | ||
Β thingtype AracnorbBall | Β thingtype AracnorbBall |