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CheckReloadEx
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{{codepointer|description= '''CheckReloadEx''' is a weapon scripting function that compares the current ammo with a value or a counter and jumps to another state if the test passes.|usage= '''CheckReloadEx'''(''state'', ''checktype'', ''value'', ''psprnum'')|parameters= *''state'': state to jump to if test passes *''checktype'': test to perform. Can be one of the following: **'''less''' or 0 **'''lessorequal''' or 1 **'''greater''' or 2 **'''greaterorequal''' or 3 **'''equal''' or 4 **'''notequal''' or 5 **'''and''' or 6 **'''less_counter''' or 7 **'''lessorequal_counter''' or 8 **'''greater_counter''' or 9 **'''greaterorequal_counter''' or 10 **'''equal_counter''' or 11 **'''notequal_counter''' or 12 **'''and_counter''' or 13 *''value'': immediate value OR counter number to compare against *''psprnum'': psprite to affect (weapon or flash). Can be one of the following: **'''weapon''' or 0 **'''flash''' or 1|notes= The object of comparison is player's current ammo, either to an immediate value (if checktype is between 0 and 6) or to a weapon counter (if checktype is between 7 and 13). Only 3 counters (0, 1, 2) are available per player weapon. If the comparison test passes, the current player gun frame is switched to the one designated by ''state''. "And" comparison means that the test will pass if bitwise AND operation returns a nonzero value. The ''psprnum'' field selects which one of the two types of Doom gun sprites to switch: main weapon sprite, or the superimposed gunflash sprite.|seealso= *[[CheckReload]]}}
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