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Ceiling linedef types
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=Ceiling Targets= * Highest Neighbor Ceiling (HnC) This means that the ceiling moves to the height of the highest neighboring ceiling NOT including the ceiling itself. If the ceiling direction is down (only possible with generalized ceilings) motion is instant, else at the ceiling's speed. If no adjacent ceiling exists the ceiling moves to -32000 units. * Next Neighbor Ceiling (NnC) This means that the ceiling moves up to the height of the lowest adjacent ceiling greater in height than the current, or to the height of the highest adjacent ceiling less in height than the current, as determined by the ceiling's direction. Instant motion is not possible in this case. If no such ceiling exists, the ceiling does not move. * Lowest Neighbor Ceiling (LnC) This means that the ceiling height changes to the height of the lowest ceiling possessed by any neighboring sector, NOT including itself. If the target height is in the opposite direction to ceiling motion, motion is instant, otherwise at the ceiling action's speed. If no adjacent ceiling exists the ceiling moves to 32000 units. * Highest Neighbor Floor (HnF) This means that the ceiling height changes to the height of the highest neighboring floor, excluding the ceiling's floor itself. If no neighbor floor exists, the ceiling moves down to -32000 or the ceiling's floor, whichever is higher. If the target height is in the opposite direction to ceiling motion, the motion is instant, otherwise it occurs at the ceiling action's speed. * Floor The ceiling moves down until its at floor height, instantly if ceiling direction is up (only available with generalized types), at the ceiling speed if the direction is down. * 8 Above Floor (8aF) This means that the ceiling height changes to 8 above the height of the ceiling's floor. If the target height is in the opposite direction to ceiling motion, the motion is instant, otherwise it occurs at the ceiling action's speed. * 24 Units (24) The ceiling moves 24 units in the ceiling action's direction. Instant motion is not possible with this linedef type. * 32 Units (32) The ceiling moves 32 units in the ceiling action's direction. Instant motion is not possible with this linedef type. * Shortest Upper Texture (SUT) The ceiling moves the height of the shortest upper texture on the boundary of the sector, in the ceiling direction. Instant motion is not possible with this type. In the case that there is no surrounding texture the motion is to -32000 or +32000 depending on direction. * Up/Down Absolute Param Only available to parameterized ceiling specials, this target moves the ceiling in its indicated direction by the number of units provided as a special argument. * To Absolute Height Only available to parameterized ceiling specials, this target moves the ceiling to an exact height which is provided as a parameter. This ceiling type always moves either up or down to the given height depending on whether it is higher or lower than the ceiling's current position. This means that instantaneous motion is not possible.
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