BrainExplode

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Revision as of 17:52, 15 August 2009 by Printz (talk | contribs) (New page: Type: Miscellaneous, normal Purpose: Boss Brain Explosion, called by rockets spawned by BrainScream. Another RocketShot object will be spawned within a small distance of the one calling t...)
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Type: Miscellaneous, normal

Purpose: Boss Brain Explosion, called by rockets spawned by BrainScream. Another RocketShot object will be spawned within a small distance of the one calling this pointer, and it will be given randomized z momentum, be transferred to frame S_BRAINEXPLODE1 (#799), and have its frame's length randomly modified.

Notes: This effect will continue ad infinitum. This may slow the game down eventually, especially if multiple objects start this effect.

Thunk: Yes.