BrainAwake

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Revision as of 18:02, 15 August 2009 by Printz (talk | contribs) (New page: Type: Object sound pointer, normal Purpose: Plays the "bossit" sound effect at full volume. Notes: In DOOM, this codepointer was also responsible for initializing the internal list of Bo...)
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Type: Object sound pointer, normal

Purpose: Plays the "bossit" sound effect at full volume.

Notes: In DOOM, this codepointer was also responsible for initializing the internal list of Boss Spawn Spot objects. If the number of objects was incorrect, this code pointer could crash the game. However, this behavior has been moved, as of BOOM, to an internal level init function, and the limit on spawn spots has also been removed.

Thunk: Yes.