Action specials

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Revision as of 14:42, 2 July 2016 by Altazimuth (talk | contribs) (Added the rest of the specials through the magic of regexes. Need to add equivalences, categorisation, and ZDoom differences.)
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UDMF specials by number

These are all the UDMF action specials, arranged by number. Also provided is the equivalent (usually parameterised) linedef when in DOOM Format, as well as whether or not they different from their ZDoom counterparts.

UDMF action specials & DOOM Format equivalents
UDMF # DOOM Format # Name Category Differ from ZDoom
0 No special
1 348 Polyobj_StartLine PolyObjects
2 356 Polyobj_RotateLeft PolyObjects
3 354 Polyobj_RotateRight PolyObjects
4 352 Polyobj_Move PolyObjects
6 Polyobj_MoveTimes8 PolyObjects
7 351 Polyobj_DoorSwing PolyObjects
8 350 Polyobj_DoorSlide PolyObjects
9 451 Line_Horizon Renderer
10 302 Door_Close Doors
11 301 Door_Open Doors
12 300 Door_Raise Doors
13 429 Door_LockedRaise Doors
17 422 Thing_Raise Things
19 423 Thing_Stop Things
20 318 Floor_LowerByValue Floors
21 Floor_LowerToLowest
22 Floor_LowerToNearest
23 Floor_RaiseByValue
24 Floor_RaiseToHighest
25 Floor_RaiseToNearest
29 Pillar_Build
30 Pillar_Open
35 Floor_RaiseByValueTimes8
36 Floor_LowerByValueTimes8
37 Floor_MoveToValue
40 Ceiling_LowerByValue
41 Ceiling_RaiseByValue
42 Ceiling_CrushAndRaise
43 Ceiling_LowerAndCrush
44 Ceiling_CrushStop
45 Ceiling_CrushRaiseAndStay
47 Ceiling_MoveToValue
60 Plat_PerpetualRaise
61 Plat_Stop
62 Plat_DownWaitUpStay
63 Plat_DownByValue
64 Plat_UpWaitDownStay
65 Plat_UpByValue
66 Floor_LowerInstant
67 Floor_RaiseInstant
68 Floor_MoveToValueTimes8
69 Ceiling_MoveToValueTimes8
70 Teleport
71 Teleport_NoFog
72 ThrustThing
73 DamageThing
74 Teleport_NewMap
75 Teleport_EndGame
80 ACS_Execute
81 ACS_Suspend
82 ACS_Terminate
83 ACS_LockedExecute
84 ACS_ExecuteWithResult
90 Polyobj_OR_RotateLeft
91 Polyobj_OR_RotateRight
92 Polyobj_OR_Move
93 Polyobj_OR_MoveTimes8
94 Pillar_BuildAndCrush
97 Ceiling_LowerAndCrushDist
104 Ceiling_CrushAndRaiseSilentDist
110 Light_RaiseByValue
111 Light_LowerByValue
112 Light_ChangeToValue
113 Light_Fade
114 Light_Glow
115 Light_Flicker
116 Light_Strobe
119 Thing_Damage
120 Radius_Quake
128 ThrustThingZ
130 Thing_Activate
131 Thing_Deactivate
133 Thing_Destroy
134 Thing_Projectile
135 Thing_Spawn
136 Thing_ProjectileGravity
137 Thing_SpawnNoFog
138 Floor_Waggle
168 Ceiling_CrushAndRaiseDist
176 Thing_ChangeTID
192 Ceiling_LowerToHighestFloor
193 Ceiling_LowerInstant
194 Ceiling_RaiseInstant
195 Ceiling_CrushRaiseAndStayA
196 Ceiling_CrushAndRaiseA
197 Ceiling_CrushAndRaiseSilentA
198 Ceiling_RaiseByValueTimes8
199 Ceiling_LowerByValueTimes8
205 Generic_Crusher
215 Teleport_Line
217 Stairs_BuildUpDoom
238 Floor_RaiseToLowestCeiling
240 Floor_RaiseByTexture
242 Floor_LowerToHighest
243 Exit_Normal
244 Exit_Secret
249 Door_CloseWaitOpen
250 Floor_Donut
252 Ceiling_RaiseToNearest
253 Ceiling_LowerToLowest
254 Ceiling_LowerToFloor
255 Ceiling_CrushRaiseAndStaySilA