Action specials: Difference between revisions
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Altazimuth (talk | contribs) (Added static specials and categorised every special.) |
Altazimuth (talk | contribs) (Finished list of equivalent Doom numbers.) |
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Line 20: | Line 20: | ||
|| 4 || 352 || [[Polyobj_Move]] || PolyObjects || | || 4 || 352 || [[Polyobj_Move]] || PolyObjects || | ||
|- | |- | ||
|| 5 || || [[Polyobj_ExplicitLine]] || PolyObjects || | || 5 || 349 || [[Polyobj_ExplicitLine]] || PolyObjects || | ||
|- | |- | ||
|| 6 || || [[Polyobj_MoveTimes8]] || PolyObjects || | || 6 || || [[Polyobj_MoveTimes8]] || PolyObjects || | ||
Line 44: | Line 44: | ||
|| 20 || 318 || [[Floor_LowerByValue]] || Floors || | || 20 || 318 || [[Floor_LowerByValue]] || Floors || | ||
|- | |- | ||
|| 21 || || [[Floor_LowerToLowest]] || Floors || | || 21 || 309 || [[Floor_LowerToLowest]] || Floors || | ||
|- | |- | ||
|| 22 || || [[Floor_LowerToNearest]] || Floors || | || 22 || 311 || [[Floor_LowerToNearest]] || Floors || | ||
|- | |- | ||
|| 23 || || [[Floor_RaiseByValue]] || Floors || | || 23 || 317 || [[Floor_RaiseByValue]] || Floors || | ||
|- | |- | ||
|| 24 || || [[Floor_RaiseToHighest]] || Floors || | || 24 || 306 || [[Floor_RaiseToHighest]] || Floors || | ||
|- | |- | ||
|| 25 || || [[Floor_RaiseToNearest]] || Floors || | || 25 || 310 || [[Floor_RaiseToNearest]] || Floors || | ||
|- | |- | ||
|| 29 || || [[Pillar_Build]] || Floors and Ceilings || | || 29 || 362 || [[Pillar_Build]] || Floors and Ceilings || | ||
|- | |- | ||
|| 30 || || [[Pillar_Open]] || Floors and Ceilings || | || 30 || 364 || [[Pillar_Open]] || Floors and Ceilings || | ||
|- | |- | ||
|| 35 || || [[Floor_RaiseByValueTimes8]] || Floors || | || 35 || || [[Floor_RaiseByValueTimes8]] || Floors || | ||
Line 62: | Line 62: | ||
|| 36 || || [[Floor_LowerByValueTimes8]] || Floors || | || 36 || || [[Floor_LowerByValueTimes8]] || Floors || | ||
|- | |- | ||
|| 37 || || [[Floor_MoveToValue]] || Floors || | || 37 || 319 || [[Floor_MoveToValue]] || Floors || | ||
|- | |- | ||
|| 40 || || [[Ceiling_LowerByValue]] || Ceilings || | || 40 || 336 || [[Ceiling_LowerByValue]] || Ceilings || | ||
|- | |- | ||
|| 41 || || [[Ceiling_RaiseByValue]] || Ceilings || | || 41 || 335 || [[Ceiling_RaiseByValue]] || Ceilings || | ||
|- | |- | ||
|| 42 || || [[Ceiling_CrushAndRaise]] || Ceilings || | || 42 || 432 || [[Ceiling_CrushAndRaise]] || Ceilings || | ||
|- | |- | ||
|| 43 || || [[Ceiling_LowerAndCrush]] || Ceilings || | || 43 || 435 || [[Ceiling_LowerAndCrush]] || Ceilings || | ||
|- | |- | ||
|| 44 || || [[Ceiling_CrushStop]] || Ceilings || | || 44 || 433 || [[Ceiling_CrushStop]] || Ceilings || | ||
|- | |- | ||
|| 45 || || [[Ceiling_CrushRaiseAndStay]] || Ceilings || | || 45 || 434 || [[Ceiling_CrushRaiseAndStay]] || Ceilings || | ||
|- | |- | ||
|| 47 || || [[Ceiling_MoveToValue]] || Ceilings || | || 47 || 337 || [[Ceiling_MoveToValue]] || Ceilings || | ||
|- | |- | ||
|| 60 || || [[Plat_PerpetualRaise]] || Platforms and Lifts || | || 60 || 410 || [[Plat_PerpetualRaise]] || Platforms and Lifts || | ||
|- | |- | ||
|| 61 || || [[Plat_Stop]] || Platforms and Lifts || | || 61 || 411 || [[Plat_Stop]] || Platforms and Lifts || | ||
|- | |- | ||
|| 62 || || [[Plat_DownWaitUpStay]] || Platforms and Lifts || | || 62 || 412 || [[Plat_DownWaitUpStay]] || Platforms and Lifts || | ||
|- | |- | ||
|| 63 || || [[Plat_DownByValue]] || Platforms and Lifts || | || 63 || 413 || [[Plat_DownByValue]] || Platforms and Lifts || | ||
|- | |- | ||
|| 64 || || [[Plat_UpWaitDownStay]] || Platforms and Lifts || | || 64 || 414 || [[Plat_UpWaitDownStay]] || Platforms and Lifts || | ||
|- | |- | ||
|| 65 || || [[Plat_UpByValue]] || Platforms and Lifts || | || 65 || 415 || [[Plat_UpByValue]] || Platforms and Lifts || | ||
|- | |- | ||
|| 66 || || [[Floor_LowerInstant]] || Floors || | || 66 || 321 || [[Floor_LowerInstant]] || Floors || | ||
|- | |- | ||
|| 67 || || [[Floor_RaiseInstant]] || Floors || | || 67 || 320 || [[Floor_RaiseInstant]] || Floors || | ||
|- | |- | ||
|| 68 || || [[Floor_MoveToValueTimes8]] || Floors || | || 68 || || [[Floor_MoveToValueTimes8]] || Floors || | ||
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|| 69 || || [[Ceiling_MoveToValueTimes8]] || Ceilings || | || 69 || || [[Ceiling_MoveToValueTimes8]] || Ceilings || | ||
|- | |- | ||
|| 70 || || [[Teleport]] || Teleporters || | || 70 || 444 || [[Teleport]] || Teleporters || | ||
|- | |- | ||
|| 71 || || [[Teleport_NoFog]] || Teleporters || | || 71 || 445 || [[Teleport_NoFog]] || Teleporters || | ||
|- | |- | ||
|| 72 || || [[ThrustThing]] || Things || | || 72 || 424 || [[ThrustThing]] || Things || | ||
|- | |- | ||
|| 73 || || [[DamageThing]] || Things || | || 73 || 426 || [[DamageThing]] || Things || | ||
|- | |- | ||
|| 74 || || [[Teleport_NewMap]] || Exits || | || 74 || 449 || [[Teleport_NewMap]] || Exits || | ||
|- | |- | ||
|| 75 || || [[Teleport_EndGame]] || Exits || | || 75 || 400 || [[Teleport_EndGame]] || Exits || | ||
|- | |- | ||
|| 80 || || [[ACS_Execute]] || Scripting || | || 80 || 365 || [[ACS_Execute]] || Scripting || | ||
|- | |- | ||
|| 81 || || [[ACS_Suspend]] || Scripting || | || 81 || 366 || [[ACS_Suspend]] || Scripting || | ||
|- | |- | ||
|| 82 || || [[ACS_Terminate]] || Scripting || | || 82 || 367 || [[ACS_Terminate]] || Scripting || | ||
|- | |- | ||
|| 83 || || [[ACS_LockedExecute]] || Scripting || | || 83 || 430 || [[ACS_LockedExecute]] || Scripting || | ||
|- | |- | ||
|| 84 || || [[ACS_ExecuteWithResult]] || Scripting || | || 84 || 420 || [[ACS_ExecuteWithResult]] || Scripting || | ||
|- | |- | ||
|| 90 || || [[Polyobj_OR_RotateLeft]] || PolyObjects || | || 90 || 357 || [[Polyobj_OR_RotateLeft]] || PolyObjects || | ||
|- | |- | ||
|| 91 || || [[Polyobj_OR_RotateRight]] || PolyObjects || | || 91 || 355 || [[Polyobj_OR_RotateRight]] || PolyObjects || | ||
|- | |- | ||
|| 92 || || [[Polyobj_OR_Move]] || PolyObjects || | || 92 || 353 || [[Polyobj_OR_Move]] || PolyObjects || | ||
|- | |- | ||
|| 93 || || [[Polyobj_OR_MoveTimes8]] || PolyObjects || | || 93 || || [[Polyobj_OR_MoveTimes8]] || PolyObjects || | ||
|- | |- | ||
|| 94 || || [[Pillar_BuildAndCrush]] || Floors and Ceilings || | || 94 || 363 || [[Pillar_BuildAndCrush]] || Floors and Ceilings || | ||
|- | |- | ||
|| 97 || || [[Ceiling_LowerAndCrushDist]] || Ceilings || | || 97 || 436 || [[Ceiling_LowerAndCrushDist]] || Ceilings || | ||
|- | |- | ||
|| 100 || || [[Scroll_Texture_Left]] || Scrollers || | || 100 || 406 || [[Scroll_Texture_Left]] || Scrollers || | ||
|- | |- | ||
|| 101 || || [[Scroll_Texture_Right]] || Scrollers || | || 101 || 407 || [[Scroll_Texture_Right]] || Scrollers || | ||
|- | |- | ||
|| 102 || || [[Scroll_Texture_Up]] || Scrollers || | || 102 || 408 || [[Scroll_Texture_Up]] || Scrollers || | ||
|- | |- | ||
|| 103 || || [[Scroll_Texture_Down]] || Scrollers || | || 103 || 409 || [[Scroll_Texture_Down]] || Scrollers || | ||
|- | |- | ||
|| 104 || || [[Ceiling_CrushAndRaiseSilentDist]] || Ceilings || | || 104 || 441 || [[Ceiling_CrushAndRaiseSilentDist]] || Ceilings || | ||
|- | |- | ||
|| 105 || || [[Door_WaitRaise]] || Doors || | || 105 || 304 || [[Door_WaitRaise]] || Doors || | ||
|- | |- | ||
|| 106 || || [[Door_WaitClose]] || Doors || | || 106 || 305 || [[Door_WaitClose]] || Doors || | ||
|- | |- | ||
|| 110 || || [[Light_RaiseByValue]] || Lighting || | || 110 || 368 || [[Light_RaiseByValue]] || Lighting || | ||
|- | |- | ||
|| 111 || || [[Light_LowerByValue]] || Lighting || | || 111 || 369 || [[Light_LowerByValue]] || Lighting || | ||
|- | |- | ||
|| 112 || || [[Light_ChangeToValue]] || Lighting || | || 112 || 370 || [[Light_ChangeToValue]] || Lighting || | ||
|- | |- | ||
|| 113 || || [[Light_Fade]] || Lighting || | || 113 || 371 || [[Light_Fade]] || Lighting || | ||
|- | |- | ||
|| 114 || || [[Light_Glow]] || Lighting || | || 114 || 372 || [[Light_Glow]] || Lighting || | ||
|- | |- | ||
|| 115 || || [[Light_Flicker]] || Lighting || | || 115 || 373 || [[Light_Flicker]] || Lighting || | ||
|- | |- | ||
|| 116 || || [[Light_Strobe]] || Lighting || | || 116 || 374 || [[Light_Strobe]] || Lighting || | ||
|- | |- | ||
|| 119 || || [[Thing_Damage]] || Things || | || 119 || 427 || [[Thing_Damage]] || Things || | ||
|- | |- | ||
|| 120 || || [[Radius_Quake]] || Scripting || | || 120 || 375 || [[Radius_Quake]] || Scripting || | ||
|- | |- | ||
|| 128 || || [[ThrustThingZ]] || Things || | || 128 || 425 || [[ThrustThingZ]] || Things || | ||
|- | |- | ||
|| 130 || || [[Thing_Activate]] || Things || | || 130 || 404 || [[Thing_Activate]] || Things || | ||
|- | |- | ||
|| 131 || || [[Thing_Deactivate]] || Things || | || 131 || 405 || [[Thing_Deactivate]] || Things || | ||
|- | |- | ||
|| 133 || || [[Thing_Destroy]] || Things || | || 133 || 428 || [[Thing_Destroy]] || Things || | ||
|- | |- | ||
|| 134 || || [[Thing_Projectile]] || Things || | || 134 || 402 || [[Thing_Projectile]] || Things || | ||
|- | |- | ||
|| 135 || || [[Thing_Spawn]] || Things || | || 135 || 398 || [[Thing_Spawn]] || Things || | ||
|- | |- | ||
|| 136 || || [[Thing_ProjectileGravity]] || Things || | || 136 || 403|| [[Thing_ProjectileGravity]] || Things || | ||
|- | |- | ||
|| 137 || || [[Thing_SpawnNoFog]] || Things || | || 137 || 399 || [[Thing_SpawnNoFog]] || Things || | ||
|- | |- | ||
|| 138 || || [[Floor_Waggle]] || Floors || | || 138 || 397 || [[Floor_Waggle]] || Floors || | ||
|- | |- | ||
|| 168 || || [[Ceiling_CrushAndRaiseDist]] || Ceilings || | || 168 || 437 || [[Ceiling_CrushAndRaiseDist]] || Ceilings || | ||
|- | |- | ||
|| 176 || || [[Thing_ChangeTID]] || Things || | || 176 || 421 || [[Thing_ChangeTID]] || Things || | ||
|- | |- | ||
|| 192 || || [[Ceiling_LowerToHighestFloor]] || Ceilings || | || 192 || 330|| [[Ceiling_LowerToHighestFloor]] || Ceilings || | ||
|- | |- | ||
|| 193 || || [[Ceiling_LowerInstant]] || Ceilings || | || 193 || 339 || [[Ceiling_LowerInstant]] || Ceilings || | ||
|- | |- | ||
|| 194 || || [[Ceiling_RaiseInstant]] || Ceilings || | || 194 || 338 || [[Ceiling_RaiseInstant]] || Ceilings || | ||
|- | |- | ||
|| 195 || || [[Ceiling_CrushRaiseAndStayA]] || Ceilings || | || 195 || 438 || [[Ceiling_CrushRaiseAndStayA]] || Ceilings || | ||
|- | |- | ||
|| 196 || || [[Ceiling_CrushAndRaiseA]] || Ceilings || | || 196 || 439 || [[Ceiling_CrushAndRaiseA]] || Ceilings || | ||
|- | |- | ||
|| 197 || || [[Ceiling_CrushAndRaiseSilentA]] || Ceilings || | || 197 || 440 || [[Ceiling_CrushAndRaiseSilentA]] || Ceilings || | ||
|- | |- | ||
|| 198 || || [[Ceiling_RaiseByValueTimes8]] || Ceilings || | || 198 || || [[Ceiling_RaiseByValueTimes8]] || Ceilings || | ||
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|| 199 || || [[Ceiling_LowerByValueTimes8]] || Ceilings || | || 199 || || [[Ceiling_LowerByValueTimes8]] || Ceilings || | ||
|- | |- | ||
|| 205 || || [[Generic_Crusher]] || Ceilings || | || 205 || 443 || [[Generic_Crusher]] || Ceilings || | ||
|- | |- | ||
|| 215 || || [[Teleport_Line]] || Teleporters || | || 215 || 446 || [[Teleport_Line]] || Teleporters || | ||
|- | |- | ||
|| 217 || || [[Stairs_BuildUpDoom]] || Stairs || | || 217 || 340 || [[Stairs_BuildUpDoom]] || Stairs || | ||
|- | |- | ||
|| 238 || || [[Floor_RaiseToLowestCeiling]] || Floors || | || 238 || 312 || [[Floor_RaiseToLowestCeiling]] || Floors || | ||
|- | |- | ||
|| 240 || || [[Floor_RaiseByTexture]] || Floors || | || 240 || 315 || [[Floor_RaiseByTexture]] || Floors || | ||
|- | |- | ||
|| 242 || || [[Floor_LowerToHighest]] || Floors || | || 242 || 416 || [[Floor_LowerToHighest]] || Floors || | ||
|- | |- | ||
|| 243 || || [[Exit_Normal]] || Exits || | || 243 || 447 || [[Exit_Normal]] || Exits || | ||
|- | |- | ||
|| 244 || || [[Exit_Secret]] || Exits || | || 244 || 448 || [[Exit_Secret]] || Exits || | ||
|- | |- | ||
|| 249 || || [[Door_CloseWaitOpen]] || Doors || | || 249 || 303 || [[Door_CloseWaitOpen]] || Doors || | ||
|- | |- | ||
|| 250 || || [[Floor_Donut]] || Floors || | || 250 || 431 || [[Floor_Donut]] || Floors || | ||
|- | |- | ||
|| 252 || || [[Ceiling_RaiseToNearest]] || Ceilings || | || 252 || 325 || [[Ceiling_RaiseToNearest]] || Ceilings || | ||
|- | |- | ||
|| 253 || || [[Ceiling_LowerToLowest]] || Ceilings || | || 253 || 328 || [[Ceiling_LowerToLowest]] || Ceilings || | ||
|- | |- | ||
|| 254 || || [[Ceiling_LowerToFloor]] || Ceilings || | || 254 || 332 || [[Ceiling_LowerToFloor]] || Ceilings || | ||
|- | |- | ||
|| 255 || || [[Ceiling_CrushRaiseAndStaySilA]] || Ceilings || | || 255 || 442 || [[Ceiling_CrushRaiseAndStaySilA]] || Ceilings || | ||
|- | |- | ||
|| 256 || || [[Floor_LowerToHighestEE]] || Floors || | || 256 || 307 || [[Floor_LowerToHighestEE]] || Floors || | ||
|- | |- | ||
|| 257 || || [[Floor_RaiseToLowest]] || Floors || | || 257 || 308 || [[Floor_RaiseToLowest]] || Floors || | ||
|- | |- | ||
|| 258 || || [[Floor_LowerToLowestCeiling]] || Floors || | || 258 || 313 || [[Floor_LowerToLowestCeiling]] || Floors || | ||
|- | |- | ||
|| 259 || || [[Floor_RaiseToCeiling]] || Floors || | || 259 || 314 || [[Floor_RaiseToCeiling]] || Floors || | ||
|- | |- | ||
|| 260 || || [[Floor_ToCeilingInstant]] || Floors || | || 260 || 322 || [[Floor_ToCeilingInstant]] || Floors || | ||
|- | |- | ||
|| 261 || || [[Floor_LowerByTexture]] || Floors || | || 261 || 316 || [[Floor_LowerByTexture]] || Floors || | ||
|- | |- | ||
|| 262 || || [[Ceiling_RaiseToHighest]] || Ceilings || | || 262 || 323 || [[Ceiling_RaiseToHighest]] || Ceilings || | ||
|- | |- | ||
|| 263 || || [[Ceiling_ToHighestInstant]] || Ceilings || | || 263 || 324 || [[Ceiling_ToHighestInstant]] || Ceilings || | ||
|- | |- | ||
|| 264 || || [[Ceiling_LowerToNearest]] || Ceilings || | || 264 || 326 || [[Ceiling_LowerToNearest]] || Ceilings || | ||
|- | |- | ||
|| 265 || || [[Ceiling_RaiseToLowest]] || Ceilings || | || 265 || 327 || [[Ceiling_RaiseToLowest]] || Ceilings || | ||
|- | |- | ||
|| 266 || || [[Ceiling_RaiseToHighestFloor]] || Ceilings || | || 266 || 329 || [[Ceiling_RaiseToHighestFloor]] || Ceilings || | ||
|- | |- | ||
|| 267 || || [[Ceiling_ToFloorInstant]] || Ceilings || | || 267 || 331 || [[Ceiling_ToFloorInstant]] || Ceilings || | ||
|- | |- | ||
|| 268 || || [[Ceiling_RaiseByTexture]] || Ceilings || | || 268 || 333 || [[Ceiling_RaiseByTexture]] || Ceilings || | ||
|- | |- | ||
|| 269 || || [[Ceiling_LowerByTexture]] || Ceilings || | || 269 || 334 || [[Ceiling_LowerByTexture]] || Ceilings || | ||
|- | |- | ||
|| 270 || || [[Stairs_BuildDownDoom]] || Stairs || | || 270 || 341 || [[Stairs_BuildDownDoom]] || Stairs || | ||
|- | |- | ||
|| 271 || || [[Stairs_BuildUpDoomSync]] || Stairs || | || 271 || 342 || [[Stairs_BuildUpDoomSync]] || Stairs || | ||
|- | |- | ||
|| 272 || || [[Stairs_BuildDownDoomSync]] || Stairs || | || 272 || 343 || [[Stairs_BuildDownDoomSync]] || Stairs || | ||
|} | |} | ||
[[Category:Action specials]][[Category:Editing reference]] | [[Category:Action specials]][[Category:Editing reference]] |
Revision as of 16:12, 2 July 2016
UDMF specials by number
These are all the UDMF action specials, arranged by number. Also provided is the equivalent (usually parameterised) linedef when in DOOM Format, as well as whether or not they different from their ZDoom counterparts.
UDMF # | DOOM Format # | Name | Category | Differ from ZDoom |
---|---|---|---|---|
0 | No special | |||
1 | 348 | Polyobj_StartLine | PolyObjects | |
2 | 356 | Polyobj_RotateLeft | PolyObjects | |
3 | 354 | Polyobj_RotateRight | PolyObjects | |
4 | 352 | Polyobj_Move | PolyObjects | |
5 | 349 | Polyobj_ExplicitLine | PolyObjects | |
6 | Polyobj_MoveTimes8 | PolyObjects | ||
7 | 351 | Polyobj_DoorSwing | PolyObjects | |
8 | 350 | Polyobj_DoorSlide | PolyObjects | |
9 | 451 | Line_Horizon | Renderer | |
10 | 302 | Door_Close | Doors | |
11 | 301 | Door_Open | Doors | |
12 | 300 | Door_Raise | Doors | |
13 | 429 | Door_LockedRaise | Doors | |
17 | 422 | Thing_Raise | Things | |
19 | 423 | Thing_Stop | Things | |
20 | 318 | Floor_LowerByValue | Floors | |
21 | 309 | Floor_LowerToLowest | Floors | |
22 | 311 | Floor_LowerToNearest | Floors | |
23 | 317 | Floor_RaiseByValue | Floors | |
24 | 306 | Floor_RaiseToHighest | Floors | |
25 | 310 | Floor_RaiseToNearest | Floors | |
29 | 362 | Pillar_Build | Floors and Ceilings | |
30 | 364 | Pillar_Open | Floors and Ceilings | |
35 | Floor_RaiseByValueTimes8 | Floors | ||
36 | Floor_LowerByValueTimes8 | Floors | ||
37 | 319 | Floor_MoveToValue | Floors | |
40 | 336 | Ceiling_LowerByValue | Ceilings | |
41 | 335 | Ceiling_RaiseByValue | Ceilings | |
42 | 432 | Ceiling_CrushAndRaise | Ceilings | |
43 | 435 | Ceiling_LowerAndCrush | Ceilings | |
44 | 433 | Ceiling_CrushStop | Ceilings | |
45 | 434 | Ceiling_CrushRaiseAndStay | Ceilings | |
47 | 337 | Ceiling_MoveToValue | Ceilings | |
60 | 410 | Plat_PerpetualRaise | Platforms and Lifts | |
61 | 411 | Plat_Stop | Platforms and Lifts | |
62 | 412 | Plat_DownWaitUpStay | Platforms and Lifts | |
63 | 413 | Plat_DownByValue | Platforms and Lifts | |
64 | 414 | Plat_UpWaitDownStay | Platforms and Lifts | |
65 | 415 | Plat_UpByValue | Platforms and Lifts | |
66 | 321 | Floor_LowerInstant | Floors | |
67 | 320 | Floor_RaiseInstant | Floors | |
68 | Floor_MoveToValueTimes8 | Floors | ||
69 | Ceiling_MoveToValueTimes8 | Ceilings | ||
70 | 444 | Teleport | Teleporters | |
71 | 445 | Teleport_NoFog | Teleporters | |
72 | 424 | ThrustThing | Things | |
73 | 426 | DamageThing | Things | |
74 | 449 | Teleport_NewMap | Exits | |
75 | 400 | Teleport_EndGame | Exits | |
80 | 365 | ACS_Execute | Scripting | |
81 | 366 | ACS_Suspend | Scripting | |
82 | 367 | ACS_Terminate | Scripting | |
83 | 430 | ACS_LockedExecute | Scripting | |
84 | 420 | ACS_ExecuteWithResult | Scripting | |
90 | 357 | Polyobj_OR_RotateLeft | PolyObjects | |
91 | 355 | Polyobj_OR_RotateRight | PolyObjects | |
92 | 353 | Polyobj_OR_Move | PolyObjects | |
93 | Polyobj_OR_MoveTimes8 | PolyObjects | ||
94 | 363 | Pillar_BuildAndCrush | Floors and Ceilings | |
97 | 436 | Ceiling_LowerAndCrushDist | Ceilings | |
100 | 406 | Scroll_Texture_Left | Scrollers | |
101 | 407 | Scroll_Texture_Right | Scrollers | |
102 | 408 | Scroll_Texture_Up | Scrollers | |
103 | 409 | Scroll_Texture_Down | Scrollers | |
104 | 441 | Ceiling_CrushAndRaiseSilentDist | Ceilings | |
105 | 304 | Door_WaitRaise | Doors | |
106 | 305 | Door_WaitClose | Doors | |
110 | 368 | Light_RaiseByValue | Lighting | |
111 | 369 | Light_LowerByValue | Lighting | |
112 | 370 | Light_ChangeToValue | Lighting | |
113 | 371 | Light_Fade | Lighting | |
114 | 372 | Light_Glow | Lighting | |
115 | 373 | Light_Flicker | Lighting | |
116 | 374 | Light_Strobe | Lighting | |
119 | 427 | Thing_Damage | Things | |
120 | 375 | Radius_Quake | Scripting | |
128 | 425 | ThrustThingZ | Things | |
130 | 404 | Thing_Activate | Things | |
131 | 405 | Thing_Deactivate | Things | |
133 | 428 | Thing_Destroy | Things | |
134 | 402 | Thing_Projectile | Things | |
135 | 398 | Thing_Spawn | Things | |
136 | 403 | Thing_ProjectileGravity | Things | |
137 | 399 | Thing_SpawnNoFog | Things | |
138 | 397 | Floor_Waggle | Floors | |
168 | 437 | Ceiling_CrushAndRaiseDist | Ceilings | |
176 | 421 | Thing_ChangeTID | Things | |
192 | 330 | Ceiling_LowerToHighestFloor | Ceilings | |
193 | 339 | Ceiling_LowerInstant | Ceilings | |
194 | 338 | Ceiling_RaiseInstant | Ceilings | |
195 | 438 | Ceiling_CrushRaiseAndStayA | Ceilings | |
196 | 439 | Ceiling_CrushAndRaiseA | Ceilings | |
197 | 440 | Ceiling_CrushAndRaiseSilentA | Ceilings | |
198 | Ceiling_RaiseByValueTimes8 | Ceilings | ||
199 | Ceiling_LowerByValueTimes8 | Ceilings | ||
205 | 443 | Generic_Crusher | Ceilings | |
215 | 446 | Teleport_Line | Teleporters | |
217 | 340 | Stairs_BuildUpDoom | Stairs | |
238 | 312 | Floor_RaiseToLowestCeiling | Floors | |
240 | 315 | Floor_RaiseByTexture | Floors | |
242 | 416 | Floor_LowerToHighest | Floors | |
243 | 447 | Exit_Normal | Exits | |
244 | 448 | Exit_Secret | Exits | |
249 | 303 | Door_CloseWaitOpen | Doors | |
250 | 431 | Floor_Donut | Floors | |
252 | 325 | Ceiling_RaiseToNearest | Ceilings | |
253 | 328 | Ceiling_LowerToLowest | Ceilings | |
254 | 332 | Ceiling_LowerToFloor | Ceilings | |
255 | 442 | Ceiling_CrushRaiseAndStaySilA | Ceilings | |
256 | 307 | Floor_LowerToHighestEE | Floors | |
257 | 308 | Floor_RaiseToLowest | Floors | |
258 | 313 | Floor_LowerToLowestCeiling | Floors | |
259 | 314 | Floor_RaiseToCeiling | Floors | |
260 | 322 | Floor_ToCeilingInstant | Floors | |
261 | 316 | Floor_LowerByTexture | Floors | |
262 | 323 | Ceiling_RaiseToHighest | Ceilings | |
263 | 324 | Ceiling_ToHighestInstant | Ceilings | |
264 | 326 | Ceiling_LowerToNearest | Ceilings | |
265 | 327 | Ceiling_RaiseToLowest | Ceilings | |
266 | 329 | Ceiling_RaiseToHighestFloor | Ceilings | |
267 | 331 | Ceiling_ToFloorInstant | Ceilings | |
268 | 333 | Ceiling_RaiseByTexture | Ceilings | |
269 | 334 | Ceiling_LowerByTexture | Ceilings | |
270 | 341 | Stairs_BuildDownDoom | Stairs | |
271 | 342 | Stairs_BuildUpDoomSync | Stairs | |
272 | 343 | Stairs_BuildDownDoomSync | Stairs |