Editing ACS built-in functions
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Latest revision | Your text | ||
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===Sectors=== | ===Sectors=== | ||
*void [[ChangeCeiling]](int tag, str flatname) | |||
:Changes the ceiling texture of tagged sectors to flatname. | |||
*void [[ChangeFloor]](int tag, str flatname) | |||
:Changes the floor texture of tagged sectors to flatname. | |||
*[[GetSectorCeilingZ]] | |||
*[[GetSectorFloorZ]] | |||
*int [[GetSectorLightLevel]] (int tag) | |||
*void [[SectorDamage]] (int tag, int amount, str type, str protection_item, int flags) | |||
*[[SetSectorDamage]] | |||
*[[TagWait]] | |||
===Things=== | ===Things=== | ||
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:*ACTOR_NONE (0): no thing found with this TID | :*ACTOR_NONE (0): no thing found with this TID | ||
:*ACTOR_WORLD (1): TID is 0 but activator isn't a thing | :*ACTOR_WORLD (1): TID is 0 but activator isn't a thing | ||
*[[GetActorProperty]] | *[[GetActorProperty]] | ||
*[[GetActorVelX]] | *[[GetActorVelX]] | ||
*[[GetActorVelY]] | *[[GetActorVelY]] | ||
*[[GetActorVelZ]] | *[[GetActorVelZ]] | ||
*[[IsTIDUsed]] | *[[IsTIDUsed]] | ||
*[[SetActivator]] | *[[SetActivator]] | ||
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===Player=== | ===Player=== | ||
*[[CheckWeapon]] | *[[CheckWeapon]] | ||
*[[GetSigilPieces]] | *[[GetSigilPieces]] | ||
*[[PlayerArmorPoints]] | *[[PlayerArmorPoints]] | ||
*[[PlayerFrags]] | *[[PlayerFrags]] | ||
*[[PlayerHealth]] | *[[PlayerHealth]] | ||
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*[[GameSkill]] | *[[GameSkill]] | ||
*[[GameType]] | *[[GameType]] | ||
*[[SetAirControl]] | *[[SetAirControl]] | ||
*[[SetAirFriction]] | *[[SetAirFriction]] |