Editing ACS built-in functions
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==Special TID info== | ==Special TID info== | ||
For functions affecting things, some TIDs (thing tags) carry special meaning. TID 0 means the activator, and TIDs -1 ... -4 mean each of the four players in the game -- this is an Eternity extension | For functions affecting things, some TIDs (thing tags) carry special meaning. TID 0 means the activator, and TIDs -1 ... -4 mean each of the four players in the game -- this is an Eternity extension | ||
==Function list== | ==Function list== | ||
===Sound and music=== | ===Sound and music=== | ||
* | *void ActivatorSound(str sound, int volume) | ||
* | :Starts a sound from script's activator, at the given volume. If there's no activating thing, the sound will be ambient. | ||
* | *void AmbientSound(str sound, int volume) | ||
*[[ | :Starts an ambient sound. | ||
* | *void LocalAmbientSound(str sound, str volume) | ||
* | :Starts an ambient sound that can only be heard by the activator, normally a player. | ||
*[[ | *void PlaySound (int tid, str sound [, int channel [, fixed volume [, bool looping [, fixed attenuation]]]]) | ||
*[[ | *void PlayActorSound (int tid, int sound, int channel, fixed volume, bool looping, fixed attenuation) | ||
* | *void SectorSound(str sound, int volume); | ||
* | *void SetMusic (str song [, int order [, int unused]]) | ||
* | *void LocalSetMusic (str song [, int order [, int unused]]) | ||
* | *void SoundSequence (str sndseq); | ||
*void SoundSequenceOnActor (int tid, str sndseq); | |||
*void StopSound (int tid, int channel); | |||
*void ThingSound (int tid, str sound, int volume); | |||
===Sectors=== | ===Sectors=== | ||
*void ChangeCeiling(int tag, str flatname) | |||
:Changes the ceiling texture of tagged sectors to flatname. | |||
*void ChangeFloor(int tag, str flatname) | |||
:Changes the floor texture of tagged sectors to flatname. | |||
*fixed GetSectorCeilingZ (int tag, int x, int y) | |||
:Gets sector ceiling height. Currently x and y are reserved for the time Eternity gets working slope physics. | |||
*fixed GetSectorFloorZ (int tag, int x, int y) | |||
:Gets sector floor height. Currently x and y are reserved for the time Eternity gets working slope physics. | |||
*int GetSectorLightLevel (int tag) | |||
===Things=== | ===Things=== | ||
*bool CheckSight(int source, int dest, int flags) | *bool CheckSight(int source, int dest, int flags) | ||
:Returns true if there's a line of sight between at least one thing tagged as source and one thing tagged as dest. Currently flags is reserved and must be 0. | :Returns true if there's a line of sight between at least one thing tagged as source and one thing tagged as dest. Currently flags is reserved and must be 0. | ||
*int [[ | *bool CheckFlag(int tid, str flag) | ||
:Returns true if the first thing with the given tid has the given flag enabled. | |||
*bool CheckActorClass(int tid, str class) | |||
:Returns true if the first thing with the given tid is of the given class. | |||
*[[CheckActorProperty]] | |||
*int ClassifyActor(int tid) | |||
:Checks the kind of thing tagged tid. It returns a set of flags, possibly combined: | :Checks the kind of thing tagged tid. It returns a set of flags, possibly combined: | ||
:*ACTOR_PLAYER (2): it's player-controlled | :*ACTOR_PLAYER (2): it's player-controlled | ||
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:*ACTOR_NONE (0): no thing found with this TID | :*ACTOR_NONE (0): no thing found with this TID | ||
:*ACTOR_WORLD (1): TID is 0 but activator isn't a thing | :*ACTOR_WORLD (1): TID is 0 but activator isn't a thing | ||
*[[GetActorProperty]] | *[[GetActorProperty]] | ||
*[[IsTIDUsed]] | *[[IsTIDUsed]] | ||
*[ | *void SectorDamage (int tag, int amount, str type, str protection_item, int flags) | ||
* | *int SetActivator (int tid[, pointer_selector]) | ||
*bool SetActivatorToTarget (int tid) | |||
*void SetActorAngle (int tid, fixed angle) | *void SetActorAngle (int tid, fixed angle) | ||
* | *bool SetActorVelocity (int tid, fixed velx, fixed vely, fixed velz, bool add, bool setbob) | ||
*void SetActorPitch (int tid, int pitch) | *void SetActorPitch (int tid, int pitch) | ||
* | *bool SetActorPosition (int tid, fixed x, fixed y, fixed z, bool fog) | ||
*void SetThingSpecial (int tid, int special [, int arg0 [, int arg1 [, int arg2 [, int arg3 [, int arg4]]]]]) | *void SetThingSpecial (int tid, int special [, int arg0 [, int arg1 [, int arg2 [, int arg3 [, int arg4]]]]]) | ||
*int SetActorState(int tid, str statename[, bool exact]); | *int SetActorState(int tid, str statename[, bool exact]); | ||
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*int Spawn (str classname, fixed x, fixed y, fixed z [, int tid [, int angle]]) | *int Spawn (str classname, fixed x, fixed y, fixed z [, int tid [, int angle]]) | ||
*int SpawnForced (str classname, fixed x, fixed y, fixed z [, int tid [, int angle]]) | *int SpawnForced (str classname, fixed x, fixed y, fixed z [, int tid [, int angle]]) | ||
*[[ | *void SpawnProjectile (int tid, string type, int angle, int speed, int vspeed, int gravity, int newtid); | ||
*[[ | *int SpawnSpot (str classname, int spottid [, int tid [, int angle]]) | ||
*int SpawnSpotForced (str classname, int spottid [, int tid [, int angle]]) | |||
*int SpawnSpotFacing (str classname, int spottid [, int tid]) | *int SpawnSpotFacing (str classname, int spottid [, int tid]) | ||
* | *int SpawnSpotFacingForced (str classname, int spottid [, int tid]) | ||
*int ThingCount (int type, int tid) | *int ThingCount (int type, int tid) | ||
*int ThingCountName (str classname, int tid) | *int ThingCountName (str classname, int tid) | ||
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*void Thing_Projectile2 (int tid, int type, int angle, int speed, int vspeed, int gravity, int newtid) | *void Thing_Projectile2 (int tid, int type, int angle, int speed, int vspeed, int gravity, int newtid) | ||
*int UniqueTID ([int tid[, int limit]]) | *int UniqueTID ([int tid[, int limit]]) | ||
===Linedefs and sidedefs=== | ===Linedefs and sidedefs=== | ||
*[[GetLineX]] | |||
*[[GetLineY]] | |||
*[[LineSide]] | |||
*void ReplaceTextures (str oldtexturename, str newtexturename [, int flags]) | |||
*void SetLineSpecial (int lineid, int special [, int arg0 [, int arg1 [, int arg2 [, int arg3 [, int arg4]]]]]) | |||
*void SetLineTexture(int lineid, int line_side, int sidedef_texture, str texturename); | |||
===Sky=== | ===Sky=== | ||
* | *void SetSkyScrollSpeed (int sky, fixed skyspeed); | ||
===Scripts=== | ===Scripts=== | ||
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===Console=== | ===Console=== | ||
*int | *int GetCVar (str cvar) | ||
*string | *string GetCVarString (str cvar) | ||
*int GetPlayerInput (int player, int input) | *int GetPlayerInput (int player, int input) | ||
===Polyobjects=== | ===Polyobjects=== | ||
* | *fixed GetPolyobjX (int po) | ||
* | *fixed GetPolyobjY (int po) | ||
===Quake=== | ===Quake=== | ||
* | *void Radius_Quake2 (int tid, int intensity, int duration, int damrad, int tremrad, str sound) | ||
===Math=== | ===Math=== | ||
*int Random (int min, int max) | |||
*int Sqrt (int number) | |||
*int | *fixed FixedSqrt (fixed number) | ||
*int | *int VectorLength (int x, int y) | ||
* | |||
*int | |||
===Strings=== | ===Strings=== | ||
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===Level state=== | ===Level state=== | ||
*[[SetAirControl]] | *[[SetAirControl]] | ||
*[[SetAirFriction]] | *[[SetAirFriction]] | ||
[[Category:ACS]] | [[Category:ACS]] | ||
[[Category:Editing reference]] | [[Category:Editing reference]] |