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  • ...rmal one. This is ordinarily defined in terms of the spawnhealth (Doom and Strife thingtypes gib at -spawnhealth; Heretic and Hexen thingtypes gib at -(spawn ...'Doom''', '''Heretic''', '''HereticRip''', '''Hexen''', '''HexenRip''', '''Strife''' or '''crush'''. Setting this will override game's default settings, whic
    44 KB (6,402 words) - 06:23, 6 November 2021
  • {{ACSFunction|description=Returns the number of Sigil (Strife) pieces. |notes=This function only applies for Strife.
    202 bytes (29 words) - 15:13, 1 November 2021
  • ...y default Doom and Heretic have it 0 (no control whatsoever) and Hexen and Strife have a tiny value, just enough to allow jumping on objects.
    24 KB (3,927 words) - 10:19, 4 March 2023
  • ...ace(s), for example we have these namespaces: "doom", "heretic", "hexen", "strife", "zdoom" and others. Eternity has the "eternity" namespace.
    14 KB (1,835 words) - 06:02, 11 February 2024
  • ...Power]] variants, or for weapons with two different firing modes (used by Strife weapons).
    12 KB (1,752 words) - 15:54, 22 July 2020
  • ...enable jumping in the compatibility settings. Future games like Hexen and Strife will have their base classes with '''+AlwaysJump'''. When using '''playerde
    7 KB (1,017 words) - 05:51, 11 October 2020
  • ...hen determining whether to attack during a [[Chase]] state. Typical due to Strife-specific behaviour.
    26 KB (3,568 words) - 06:22, 6 November 2021
  • :*'''INVALWAYSOPEN''': Inventory is always open (like Strife, but not Heretic).
    13 KB (1,611 words) - 12:47, 6 November 2021