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This codepointer did not function correctly in BOOM, MBF, SMMU, or early versions of the Eternity Engine due to an oversight made during changes to the weapon system. This error would cause the Super Shotgun to appear to reload even when the player had less than two shells. This behavior will still occur in old demos, but is otherwise repaired. | This codepointer did not function correctly in BOOM, MBF, SMMU, or early versions of the Eternity Engine due to an oversight made during changes to the weapon system. This error would cause the Super Shotgun to appear to reload even when the player had less than two shells. This behavior will still occur in old demos, but is otherwise repaired. | ||
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seealso=*[[ | seealso= | ||
*[[List_of_codepointers#Attacks|Player attack codepointers]] | |||
}} | }} | ||
[[Category:Codepointers]] | [[Category:Codepointers]] |